#SHADOWRUN FREE SPRIITS POSSESSION FREE#
A standard bound spirit going free retains all their powers, and gains more depending on their new Edge, as opposed to free spirit PCs gaining "Spirit Points" (similar to adept's power points) equal to their Edge, and the average power costs 1.6 (rounded up). Not only that, but the power selection seems more like punishment than an option list.
#SHADOWRUN FREE SPRIITS POSSESSION PC#
The average 400 BP free spirit PC would be able to replicate roughly a force 2.5 spirit (meaning he could have all the stats of a force 2 spirit, with slightly higher force and some additional skills/abilities), whereas Street Magic tells us that free spirits of such, /ahem, delicate nature are very rare (from a bound - to - free status: most bound spirits that become free are F6+). Through my reading of free spirit rules in Runner's Companion, it would appear the game designers have something against the use of free spirit PCs.
This section is mainly for a discussion of free spirit PCs. The above concepts are best implemented by mystic adepts summoning, binding, and "enchanting" their own weapons and equipment. To make the deal more palatable for some casters, you could promise the freedom of the spirit after a number of tasks have been completed (either the favors owed by the Binding test, or a new number after forcing the spirit to inhabit the object).Įxample: Bob, the wise-cracking skull in the Dresden files can be best surmised as an Inhabitation Guidance spirit of force 8+ taking residence in a human skull. The same technique can be used to gain the use of certain powers under certain situations (and to simulate items of significant power as seen in lore and myth), simply by causing an inhabitation spirit with certain powers to inhabit various objects. The spirit can only talk through the weapon (to whomever is wielding the blade), ect. This would also be able to simulate various intelligent weapons throughout myth. The spirit manifests (not like astral manifestation, more like Spirit Mask) its Natural Weapon as a beam of energy, and whammo! Inhabitation spirit with Elemental Aura (Any, Light would be fitting) and Natural Weapon inhabiting a metallic cylinder/sword hilt. Theorhetically, you could simulate a lightsaber (or like weapon) under similar conditions. (Disclaimer!: House Rule Ahead!) I believe that if the spirit so inhabiting had the Energy Aura power, a safe, non-game-breaking compromise would be to allow the spirit's force to be added onto the weapon damage (Elemental effects as normal). By a strict reading of the rules, the weapon would in fact gain no damage bonus it would simply allow mundanes to attack spirits/manifested/astral forms and ignore their ItNW. a DV equal to the spirit's force (elemental damage as well). If the weapon is attacked, the attacker has to save vs. If the spirit made the attack, the weapon would gain a +4 DV and all damage would become elemental in nature.
Now, since the spirit itself isn't making the attack, the rules become a little interesting at this point. That weapon now is treated as Dual Natured, being able to be used against spirits and projecting mages more effectively (good for the group's Street Sam). The following thread will be broken into multiple sections.īy conjuring a free spirit of any force (the lower the easier), or by taking the Ally Conjuration metamagic (and spending a whopping 8 karma and 500 (IMG: style_emoticons/default/nuyen.gif) ), you can create/conjure an inhabitation spirit (preferably with Elemental Aura) and put it in a weapon.